I use a wide range of digital tools to prepare final works, but my main tool is still my sketchbook. The first ideas, compositional structures, series logic, colour decisions, and technical principles of future works are born on paper.
After that, these ideas move into the digital environment. Depending on the project, I use Processing, Inkscape, ParaGraphix / Paragraphic, vpype, DrawingBotV3, the command line, raster and vector editors, as well as custom workflows for preparing G-code.
Sometimes I even use Excel to develop and test colour palettes, sequences, and structures — as unusual as that may sound. For me, what matters is not the conventional purpose of a tool, but its ability to help build a system.
For mechanical design and prototyping, I use Fusion 360 and PrusaSlicer. I also actively use 3D printing, which greatly accelerates the development, testing, and production of components for my plotters.
My practice exists at the intersection of hand drawing, engineering, digital code, and physical material. Software is therefore not the final point for me, but part of a long chain: from an idea in a sketchbook to a line applied by a tool onto paper or canvas.